Gabriele is at school and at the end of the lesson his teacher Clara assigns homework. Gabriele isn’t able to write he homework on the diary but he isn’t worried because he knows that his teacher has a solution.
In fact Clara goes to the computer room and through a special program she sends to the Gabriele’s device his homework.
Gabriele comes home and after lunch he starts his device. On the display there are three boxes: the homework. He choose science box to start.
The lesson is the cycle of water and Gabriele can listen the audio, while the text appears on the screen.
When the audio stops Gabriele can start the first activity to see if he understood the contents of the audio. Many images move around the screen and Gabriele must stop only those that are related to the lesson. When all the images have been selected the others disappear.
On the screen different keywords related to images appear. Now he has all the components to build a concept map that will help him further to memorize the lesson.
When the words and images are wrong they return to the starting position. When the map is completed he can save anything and receives his prize: a game that distracts him before beginning the next lesson.